Looks like we were on the naughty list‚ because we're getting coal for Christmas! And crappy monsters. I like how influential the original golems from MM1 were. A lot of later golems kept the Str 11+N‚ Dex 9‚ Con _‚ Int _‚ Wis 11‚ Cha 1‚ Natural Armor+N‚ with N being the only thing changing from one golem to another. This puts the Coal Golem firmly between Flesh and Clay‚ and the special abilities' interesr is also average for a golem (understand "bad but they don't cost action so why not"). Wielding weapons have always been overrated for golems when their slams deal so much damage‚ but it's still nice to have‚ however not understanding Common is kind of a big problem‚ and would require putting two levels' worth of skill points in Speak Language. An obvious LA -0.