Floor 4 (Bee Throne)

Improvising the Dawnbringer on his vambrace's chain like a flail, Ront advances and tosses it at one of the waxes, then yanks it back with an alarming spin - alarming to anyone nearby behind him, anyways - and hurls it again. The two strikes sever the thing's body beyond coherence, and it falls apart.
Spoiler: Orcish
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"Oog, a tricky attack warrior. Feeling dizzy," the sword grumbles in orcish following the two swings.


The others advance behind him. A pair of arcane bolts sails past and impacts another of the approaching crowd. Derendil's trident follows soon after, digging into the damaged wax's chest and then tugging free along with a clump that falls away.

Spoiler: Combat Log
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Ront moves in and makes proficient improvised thrown attacks with Dawnbringer, dealing 14 and then 13, which finishes off Wax L.
Turvy finds the slime falling off of him - he is free and may continue his action if he'd like.
Elara heals Borthan with a Healing Word, and Dodges as she advances.
ALADIN moves forward and uses Eldritch Blast, hitting the center wax for 7 and 6 damage.
Borthan moves forward, but isn't in melee range yet. I assume he won't Dash into the middle of the horde alone.
Derendil moves forward. His Reckless attack negates range Disadv on his throw, and he hits the one AL wounded for 4 damage, then 3 damage on the way back.

Turvy still has an action if he'd like to use it. Nilvae, Galdar and Spide are still up.
Anyone ending turn in Elara's bigger circle gains 1d6+5 thp.

Map Key
Map is up on roll20, it's big because all the floors are on it so zoom out to find yourselves.
Bright paths are inclines leading up a floor. On the top floor, they lead out onto the roof (they saw no bees out there, since they already killed the outside guards).
Dark paths are declines leading down a floor.
Passages between floors are color coded with boxes. Moving between one box and another of the same color costs 5 feet of Speed.

Holes
Grump's hole is the black square, and can be hopped down relatively safely, anyone hopping down can land adjacent to one of the black squares, or adjacent to or on top of boulder-Grump.

The bright swirls indicate bee tubes in the ceilings, and the dark swirls indicate bee tubes in the floor. Sliding down a bee tube will inflict 5 acid damage from the terrain, halved with a DC 14 Acrobatics check.

Everyone is still under Feather Fall, so falling damage is not a concern.

Wet Floor
Wet floor no longer deals acid damage, but has a 50% chance to break if there is a space to fall into below it.

Acidic Terrain
Anyone with non-magical footing here can last for 3 cumulative rounds on acidic floor before their footwear bites the dust. Anyone going barefoot like poor Spide will have no protection. Standing on Grump is safe, and the party may have the means to create safe patches of floor.

Anyone barefoot on the acidic terrain takes 2 acid damage at the start of each of their turns. Anyone knocked Prone also receives this damage from touching the floor, unless they are in Heavy Armor.

Acid floor damage absorbed by Twilight Sanctuary or by shoes does not require a Concentration check.


Spoiler: Initiative
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Ront/ALADIN - 19.5
Elara - 19
Faedryl - 17
Borthan/Derendil - 15.5
Nilvae/Spide/Galdar - 14.5

Wax Facsimiles - 13

Dawnbringer - 10
Turvy - n1