toadie frogs stats come next week
CATS FROM SATURN
There are even Cat Burglar Guilds in the Far Realms nowadays. God alone knows what interests them there, but there is a Guild devoted to exploring and exploiting the Realms before anyone else can. They just have to figure out what the local Aberrations think is cute. Regular Cat Burglars suck. They just con people and take their money. You con strange alien artifacts out of disembodied, freaky undead brain creatures.
Cat From Saturn Spells
Being a Cat From Saturn gives you an expanded list of spells to choose from when you learn your spells. The following spells are added to your spell list for you.
Catwitch Level Spells
1st: Arms of Hadar, Mind Sliver
3rd: Misty Step, Warp Sense
5th: Hunger of Hadar, Summon Shadowspawn
7th: Dimension Door, Summon Aberration
9th: Far Step, Planar Binding
NON-EUCLIDEAN KITTY FORM
At 1st Level, your body automatically adapts to whatever Plan you are on as though you were a native. You take no damage or ill effects that would affect non-natives.
IMPROVED NON-EUCLIDEAN KITTY FORM
At 6th Level, you have a calming affect on Aberrations and Monstrosities when in Kitty Form. When an appropriate creature is within 20 feet of you it must make a Charisma Save, or be affected as if it had failed a Save against a Calm Emotions spell. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. It ends automatically if the creature moves out of range.
SCHRODINGER'S SCAMPER
At 14th Level you can cast Plane Shift once per log rest without using a Spell Slot or Material components.
SUMMON THE TOADIE FROGS
At 18th Level you can summon 1 or more Far Realms critters you refer to as 'Toadie Frogs'. They manifest in an unoccupied space that you can see within range. This corporeal form uses the Toadie Frog stat block. When you cast the spell, choose Agile, Sorcerous or Toxic. The creature(s) resembles a toad or froglike monster, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature(s) is/are an ally to you and your companions. In combat, the creature(s) shares your initiative count, but it/they takes its turn immediately after yours. It/they obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. You can summon one Toadie Frog, or four. The exact statblock used depends on the number of critters summoned.
Agile Toadie Frog (pack)
Small Monstrosity
Armor Class: 13 (Natural Armor)
Hit Points: 5 + five times your Catwitch level
Speed: 30 ft., Climb 30 ft.
Str: 10
Dex: 16
Con: 14
Int: 11
Wis: 15
Cha: 10
Condition Immunities: charmed, frightened, grappled, restrained
Senses: Darkvision 60 ft., passive perception 12
Languages: understands the languages you speak
Proficiency Bonus: equals your bonus
Abilities:
Amphibious. The Toadie Frog can breathe both air and water.
Skill Proficiencies. The Toadie Frog gains your PB on the following skill checks: Strength (Athletics), Dexterity (Acrobatics), and Dexterity (Stealth).
Actions:
Claw. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: (1d6 + PB) slashing damage. If the target is a creature, it must succeed on a DC (10 plus your PB) Strength saving throw or be knocked prone.
Agile Toadie Frog (single)
Large Monstrosity
Armor Class: 17 (Natural Armor)
Hit Points: 20 + five times your Catwitch level
Speed: 40 ft., Climb 40 ft.
Str: 12
Dex: 19
Con: 16
Int: 11
Wis: 15
Cha: 10
Condition Immunities: charmed, frightened, grappled, restrained
Senses: Darkvision 60 ft., passive perception 12
Languages: understands the languages you speak
Proficiency Bonus: equals your bonus
Abilities:
Amphibious. The Toadie Frog can breathe both air and water.
Skill Proficiencies. The Toadie Frog gains your PB on the following skill checks: Strength (Athletics), Dexterity (Acrobatics), and Dexterity (Stealth).
Cunning. The Toadie Frog can take the Dash or Disengage Actions as a Bonus Action.
Actions:
Bite. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: (1d8 + PB) piercing damage. If the target is a creature, it must succeed on a DC (10 plus your PB) Strength saving throw or be Grappled.
Claw. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: (2d6 + PB) slashing damage. If the target is a creature, it must succeed on a DC (10 plus your PB) Strength saving throw or either be knocked prone or pushed 5 feet away from you.
Sorcerous Toadie Frog (pack)
Small Monstrosity
Armor Class: 13 (Natural Armor)
Hit Points: 5 + five times your Catwitch level
Speed: 30 ft.
Str: 10
Dex: 10
Con: 14
Int: 11
Wis: 15
Cha: 16
Saving Throws. Wisdom, Charisma
Condition Immunities: charmed, frightened
Senses: Darkvision 60 ft., passive perception 12
Languages: understands the languages you speak
Proficiency Bonus: equals your bonus
Abilities:
Skill Proficiencies. The Toadie Frog gains your PB on the following skill checks: Intelligence (Arcana), and Wisdom (Perception).
Actions:
Bite. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: (1d6 + PB) psychic damage. If the target is a creature, it must succeed on a DC (10 plus your PB) Constitution saving throw or be Blinded until the beginning of your next turn.
Sorcerous Toadie Frog (single)
Large Monstrosity
Armor Class: 17 (Natural Armor)
Hit Points: 20 + five times your druid level
Speed: 40 ft.
Str: 12
Dex: 10
Con: 16
Int: 11
Wis: 19
Saving Throws. Wisdom, Charisma
Condition Immunities: charmed, frightened
Senses: Darkvision 60 ft., passive perception 12
Languages: understands the languages you speak
Proficiency Bonus: equals your bonus
Abilities:
Skill Proficiencies. The Toadie Frog gains your PB on the following skill checks: Intelligence (Arcana), and Wisdom (Perception).
Immutable Form. The Toadie Frog is immune to any spell or effect that would alter it's form.
Actions:
Bite. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: (1d8 + PB) psychic damage. If the target is a creature, it must succeed on a DC (10 plus your PB) Constitution saving throw or be Blinded for 1 Minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Toxic Toadie Frog (pack)
Small Monstrosity
Armor Class: 13 (Natural Armor)
Hit Points: 5 + five times your Catwitch level
Speed: 30 ft., Burrow 20 ft.
Str: 14
Dex: 10
Con: 14
Int: 11
Wis: 15
Cha: 12
Damage Immunities: poison
Condition Immunities: charmed, frightened, poisoned
Senses: Darkvision 60 ft., passive perception 12
Languages: understands the languages you speak
Proficiency Bonus: equals your bonus
Abilities:
Skill Proficiencies. The Toadie Frog gains your PB on the following skill checks: Strength (Athletics), and Wisdom (Perception).
Actions:
Bite. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: (1d6 + PB) piercing damage. If the target is a creature, it must succeed on a DC (10 plus your PB) Constitution saving throw or take additional poison damage equal to your PB.
Toxic Toadie Frog (single)
Large Monstrosity
Armor Class: 17 (Natural Armor)
Hit Points: 20 + five times your Catwitch level
Speed: 40 ft., Burrow 30 ft.
Str: 19
Dex: 10
Con: 16
Int: 11
Wis: 15
Cha: 12
Damage Immunities: poison
Condition Immunities: charmed, frightened, poisoned
Senses: Darkvision 60 ft., passive perception 12
Languages: understands the languages you speak
Proficiency Bonus: equals your bonus
Abilities:
Poison Defense. Any living creature within 5 feet of the Toadie Frog must make a Constitution Saving Throw (DC is 10 plus your PB) or take 2d6 Poison damage.
Skill Proficiencies. The Toadie Frog gains your PB on the following skill checks: Strength (Athletics), and Wisdom (Perception).
Actions:
Bite. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: (1d8 + PB) piercing damage. If the target is a creature, it must succeed on a DC (10 plus your PB) Constitution saving throw or take additional poison damage equal to (1d6 + PB).