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Herbert Raycraft
Human Life Cleric
AC: 20 HP: 41/73
PPer: 18 PInv: 10 PIst: 18
Conditions: Haste (Lord Zinro): speed is doubled, gain a +2 bonus to AC, advantage on Dexterity saving throws, gain an additional action on each turn. That action can be used only to take the Attack (one weapon attack only)
Concentrating: Bless (Everyone)
Aura: 30' Prot from Evil (Fiends/undead): Such creatures have disadvantage on attack rolls against us, and we are immune to charm, fear, possession by them |
Spoiler: hp
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Starting hp 65
Magic Missile 1 10
#2 counterspelled
#3 14
Vampire spawn misses AC 20 twice
Vampire archer misses AC 20 twice
Final hp 41
The Magic Missiles strike home, except for three that vanish in midair, the weave of their spell disrupted by the drow. The vampires also target Herbert, but the holy emanation of the icon makes it hard for them to aim their strikes at him. Empowered by Lord Zinro's spell, he swings his mace at the vampire next to him, a swing joined by the glowing sun-like mace of Pelor. Looking at the archer - the third time they have faced the group, he commands it. "In Pelor's name, approach!!"
Spoiler
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Hasted attack (1d20+8)[18] for (1d6+4)[5] plus (1d8)[6] radiant from sacred strikes
Spiritual Weapon moves to just north of the vampire and attacks (1d20+8)[22] for (1d8+4)[11] force damage
I forgot Bless on both attacks, but I think they both hit anyway
Command on the archer vampire for it to approach on its next turn. Wisdom save DC 16
Vampire Archer wis save (1d20)[19] plus modifiers
Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.