He is altogether on somebody's side, because somebody is altogether on his.

Quote Originally Posted by Fir

It was long ago. Group of halflings fled persecution. They were orcs ravagers. They devastated the surrounding lands and ruined halflings' village as well. Fortunately, most of them managed to escape. But now... They all were exhausted, there were children, women and old men between them. They couldn’t run anymore. Place where they stopped was a forest, the very thicket. They hoped to hide there, but everything looks as though that hope had not been fulfilled - they left too many traces to escape successfully. Band of orcs should have caught them up at the latest by evening.
But that wasn’t all. When they stopped near a big old spruce, it moved. It plucked her roots from the ground and turned to them:
- Go away! Go away little pests! - yelled the tree.
There was one brave halfling between all, he was a paladin and knight. Without him all others were dead already. He stepped forward to the angry tree:
- Listen, friend, we aren't pests. We don't cut trees or kill animals. We just ran from the evildoers and we are exhausted now. We can't go away right now. And even if we can... There are orcs after us. That's real pests. We brought them here, it would be unworthy to leave you alone against them, Keeper of the Forest. We, together, could fight them back. Let us stay.
- Orcs! I hate orcs! - tree responded, - You can stay and help, I agree.
- Thank you, Keeper of the Forest, - paladin bowed to tree gratefully, - We have youngsters and weak with us, please show me where they can hide.
- Sprouts... - spruce glanced at the crowd, - I'll show you hideout for them.
- Thank you again, Keeper, could I ask one more favor. Could my people take deadfallen wood to make fire for themselves? I promise we shall be very careful and the fire will be under control. Our... sprouts could die of the cold.
- Fire!!! I hate fire! But... I understand. There are several dead woods and I'd allow you to use them, but there is no free place and I can't let you light a fire near my brothers!
- Keeper, you are the treant, right? - knight asked, - And you could ask another tree to move.
- Yes, I am, - tree said, - But I could ask to move only one or two of my brothers and if I ask another - they returned to their places.
- Oh! - paladin smiled, - I could help you with it. Just point the right place to one of your brothers and I dispel animation. He will take root right there.

It was start of big friendship. With treant's help hobbits have successfully fought off the orc gang. While the wounded and the weakened recovered, paladin helped Fir, it's treant's name, to repost trees which grew up in the unfortunate places. One by one, and it’s been a month. Fir accustomed to halflings around, found them useful and pleasing. Paladin, who was Mystic Fire Knight, told Fir many stories about himself, about his order and his religion. And Fir developed an interest. He, of course, didn't became a paladin, but he found way of Shooting Star Rangers suitable for himself.

NG Treant Skilled City-Dweller Shooting Star Crowd-Walker Ranger 8
Spoiler: Abilities
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Abilities Initial Treant 8th 12th Total
STR 16 18 1 1 36
DEX 12 -2 10
CON 16 10 26
INT 14 2 16
WIS 10 6 16
CHA 8 2 10


Spoiler: Levels table
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ECL (+5 LA) Class BAB Fort Reflex Will Skills Feats Class Features
6th Plant HD 1 0 2 0 0 20: {+4} Diplomacy: 4; {+4} Hide: 4; {+4} Sense Motive: 4; {+4} Spot: 4; {+4} Survival: 4; Power Attack (1st) Animate trees, double damage against objects, DR 10/slashing, low-light vision, plant traits, trample 2d6+13, vulnerability to fire
7th Plant HD 2 1 3 0 0 5: {+1} Diplomacy: 5; {+1} Hide: 5; {+1} Sense Motive: 5; {+1} Spot: 5; {+1} Survival: 5;
8th Plant HD 3 2 3 1 1 5: {+1} Diplomacy: 6; {+1} Hide: 6; {+1} Sense Motive: 6; {+1} Spot: 6; {+1} Survival: 6; Improved Sunder (3rd)
9th Plant HD 4 3 4 1 1 5: {+1} Diplomacy: 7; {+1} Hide: 7; {+1} Sense Motive: 7; {+1} Spot: 7; {+1} Survival: 7;
10th Plant HD 5 3 4 1 1 5: {+1} Diplomacy: 8; {+1} Hide: 8; {+1} Sense Motive: 8; {+1} Spot: 8; {+1} Survival: 8;
11th Plant HD 6 4 5 2 2 5: {+1} Diplomacy: 9; {+1} Hide: 9; {+1} Sense Motive: 9; {+1} Spot: 9; {+1} Survival: 9; Exotic Weapon Proficiency (Iuak) (6th)
12th Plant HD 7 5 5 2 2 5: {+1} Diplomacy: 10; {+1} Hide: 10; {+1} Sense Motive: 10; {+1} Spot: 10; {+1} Survival: 10;
13th Skilled City-Dweller Ranger 1 6 7 4 2 9: Diplomacy: 10; {+1} Hide: 11; {+1} Jump: 1; {+3} Move Silently: 3; Sense Motive: 10; {+1} Spot: 11; {+1} Survival: 11; {+2} Tumble: 2; Track (Ranger bonus) 1st favored enemy (orc), Track, wild empathy
14th Ranger 2 7 8 5 2 9: Diplomacy: 10; {+1} Hide: 12; {+1} Jump: 2; {+3} Move Silently: 6; Sense Motive: 10; {+1} Spot: 12; {+1} Survival: 12; {+2} Tumble: 4; Combat Brute (9th), Two-Weapon Fighting (Combat style) Combat style
15th Shooting Star Ranger 3 8 8 5 3 9: Diplomacy: 10; {+1} Hide: 13; {+2} Jump: 4; {+2} Move Silently: 8; Sense Motive: 10; {+1} Spot: 13; {+1} Survival: 13; {+2} Tumble: 6; Weavespeak
16th Shooting Star Ranger 4 9 9 6 3 9: Diplomacy: 10; {+1} Hide: 14; Jump: 4; {+2} Move Silently: 10; Sense Motive: 10; {+3} Spellcraft: 3; {+1} Spot: 14; Survival: 13; {+2} Tumble: 8; Bonus spells, improved spellcasting
17th Ranger 5 10 9 6 3 9: Diplomacy: 10; {+1} Hide: 15; {+1} Jump: 5; {+2} Move Silently: 12; Sense Motive: 10; Spellcraft: 3; {+1} Spot: 15; {+2} Survival: 15; {+2} Tumble: 10; Craft Wand (12th) 2nd favored enemy (constuct)
18th Ranger 6 11 10 7 4 9: Diplomacy: 10; {+1} Hide: 16; {+1} Jump: 6; {+2} Move Silently: 14; Sense Motive: 10; Spellcraft: 3; {+1} Spot: 16; {+1} Survival: 16; {+3} Tumble: 13; Improved Two-Weapon Fighting (Improved combat style) Improved combat style
19th Crowd-Walker Ranger 7 12 10 7 4 9: Diplomacy: 10; {+1} Hide: 17; {+1} Jump: 7; {+2} Move Silently: 16; Sense Motive: 10; Spellcraft: 3; {+1} Spot: 17; {+1} Survival: 17; {+3} Tumble: 16; Crowd-Walker
20th Shooting Star Ranger 8 13 11 8 4 9: Diplomacy: 10; {+1} Hide: 18; {+1} Jump: 8; {+2} Move Silently: 18; Sense Motive: 10; {+1} Spellcraft: 4; {+1} Spot: 18; {+1} Survival: 18; {+2} Tumble: 18; Two-Weapon Rend (15th) Bonus spells, expanded spell list


Spoiler: Spells
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Level Class 1st 2nd
16th Ranger 4 1+1
17th Ranger 5 1+1
18th Ranger 6 2+1
19th Ranger 7 2+1
20th Ranger 8 2+1 1+1

Useful spells.
Rhino's Rush (Spell Compendium, p. 176), Lion's Charge (Spell Compendium, p. 133), Resist Energy (Player's Handbook, p. 272), Bear's Endurance (Player's Handbook, p. 203), Camouflage (Spell Compendium, p. 43) and its Mass version (Spell Compendium, p. 43), Cure Light Wounds (Player's Handbook, p. 215), Animalistic Power (Player's Handbook II, p. 101), See Invisibility (Player's Handbook, p. 272, Champions of Valor, p. 50).


Spoiler: Spotlights
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Spoiler: ECL 12
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Almost regular treant. With slightly unusual weapon which compliments his double damage against objects ability and Improved Sunder feat.

Spoiler: ECL 14
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Fir has TWF now and uses two Iuaks. With Sundering Cleave maneuver he is able to use his Sunder even better.

Spoiler: ECL 17
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There are very useful spells in the ranger's spelllist, but the amount of spells always is an issue, even Shooting Star doesn't solve the problem. But wands and wand chambers (Dungeonscape, p. 34) could. And with Craft Wand feat Fir could always be sure he has needed wand.

Spoiler: ECL 20
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Extra off-hand attack and Two-Weapon Rend feat. Usefulness of additional attack is obvious and Rend is a good source of damage. Yes, d6 isn't big dice, but 1-1/2 strength (for somebody with Str 36) is big numbers enough.


Spoiler: Sources
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Type Name Book Page
Race Treant Monster Manual 244
Class Ranger Players Handbook 46
Class variant Skilled City-Dweller Web Enhancements Cityscape, Part 1
Class variant Shooting Star Champions of Valor 50
Class variant Crowd-Walker Web Enhancements Cityscape, Part 1
Feat Power Attack Players Handbook 98
Feat Improved Sunder Players Handbook 96
Feat Exotic Weapon Proficiency Players Handbook 94
Feat Track Players Handbook 101
Feat Combat Brute Complete Warrior 110
Feat Two-Weapon Fighting Players Handbook 102
Feat Craft Wand Players Handbook 92
Feat Improved Two-Weapon Fighting Players Handbook 96
Feat Two-Weapon Rend Players Handbook II 84
Weapon Iuak Frostburn 77