Alex
Race, Class, and Level: Human (Australian), Wizard (Arcane Crafter) 4
Size, Type, and Alignment: Medium, Humanoid (human), Neutral-ish
Init and Senses: Initiative +1; Perception +3.
AC: 10, touch 10, flat-footed 10.
hp: 18 (4d6 HD)
Saving Throws: Fortitude +1, Reflex +2, Willpower +5.
Speed: 30'.
Melee: dagger (+0 melee, 1d4-1 damage, 19-20/x2).
Ranged: dagger (+2 ranged, 1d4-1 damage, 10' range, 19-20/x2).
Spells Known/Spells Prepared:
Spoiler: 0-level
Show
Acid Splash; Arcane Mark; Bleed; Breeze; Chameleon Scales; Conjurer's Toolbelt; Dancing Lights; Daze; Detect Fiendish Presence; Detect Magic; Detect Poison; Disrupt Undead; Drench; Flare; Ghost Sound; Grasp; Haunted Fey Aspect; Jolt; Mage Hand; Mending; Message; Oath of Anonymity; Open/Close; Penumbra; Prestidigitation; Ray of Frost; Read Magic; Resistance; Root; Scoop; Scrivener's Chant; Sotto Voce; Spark; Touch of Fatigue; Vacuous Vessel;
Spoiler: 1-level
Show
Arcane Pocket; Celestial Healing; Crafter's Fortune; Snapdragon Fireworks; Unseen Servant.
Brightest Night; Skill Lore; Ward, Lesser; Abundant Ammunition; Blood Money; Comprehend Languages; Cultural Adaptation; Detect Metal; Endure Elements; Expeditious Retreat; Feather Fall; Hypnotism; Air Bubble; Magic Missile; Anticipate Peril; Heightened Awareness; Implant Urge; Longshot; Mage Armour; Magic Weapon; Secluded Grimoire; Sleep; Speak Local Language; Summon Monster I; True Skill; True Strike; Urban Grace; Magic Aura; Disguise Self.
Spoiler: 2-level
Show
Bear's Endurance; Bull's Strength; Cat's Grace; Eagle's Splendour; Fox's Cunning; Owl's Wisdom;
Spells Prepared: Conjurer's Toolbelt; Ghost Sound; Mending; Prestidigitation; Crafter's Fortune; Disguise Self; Unseen Servant.
Ability Scores: Strength 9, Dexterity 13, Constitution 11, Intelligence 18, Wisdom 12, Charisma 14.
Feats: Scribe Scroll,
Skill Focus (spellcraft), Secret Capital, Craft Wondrous Item, Discovery: Arcane Builder
Traits: Duskwalker Agent; Focused Study; Innovative; Spark of Creation.
Skills: Craft (calligraphy) +11, Craft (gunsmith) +11, Fly +7, Knowledge (arcana) +12, Spellcraft +15.
Languages: Common, Celestial, Draconic, Sign-language.
Haven't replaced our cat yet, so I'm really considering taking Improved Familiar next chance and getting an Imp or something...
Future build notes: max advance in spellcraft and K(arc), splash extra points across knowledges and crafts, with an eye towards gunslinging at some point in the future. Spell picks for utility in real world and for crafting/enchanting.