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    Barbarian in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2020
    Location
    Emerald City, Oz
    Gender
    Male

    Default Re: You just gained a level in real life: 2024 edition!

    Happy New Year everyone...4th level wizard...Between Craft Wondrous Item and the Arcane Discovery of Arcane Builder focused on CWI, I manage to find the time to do quite a bit of magic item crafting. By the end of this year I have enchanted ten (10) Pearls of Power for 1st and 2nd level, so running out of spell slots is not something I really worry about much.

    Spoiler: Me
    Show
    Alex
    Race, Class, and Level: Human (Australian), Wizard (Arcane Crafter) 4
    Size, Type, and Alignment: Medium, Humanoid (human), Neutral-ish
    Init and Senses: Initiative +1; Perception +3.
    AC: 10, touch 10, flat-footed 10.
    hp: 18 (4d6 HD)
    Saving Throws: Fortitude +1, Reflex +2, Willpower +5.
    Speed: 30'.
    Melee: dagger (+0 melee, 1d4-1 damage, 19-20/x2).
    Ranged: dagger (+2 ranged, 1d4-1 damage, 10' range, 19-20/x2).
    Spells Known/Spells Prepared:
    Spoiler: 0-level
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    Acid Splash; Arcane Mark; Bleed; Breeze; Chameleon Scales; Conjurer's Toolbelt; Dancing Lights; Daze; Detect Fiendish Presence; Detect Magic; Detect Poison; Disrupt Undead; Drench; Flare; Ghost Sound; Grasp; Haunted Fey Aspect; Jolt; Mage Hand; Mending; Message; Oath of Anonymity; Open/Close; Penumbra; Prestidigitation; Ray of Frost; Read Magic; Resistance; Root; Scoop; Scrivener's Chant; Sotto Voce; Spark; Touch of Fatigue; Vacuous Vessel;

    Spoiler: 1-level
    Show
    Arcane Pocket; Celestial Healing; Crafter's Fortune; Snapdragon Fireworks; Unseen Servant.
    Brightest Night; Skill Lore; Ward, Lesser; Abundant Ammunition; Blood Money; Comprehend Languages; Cultural Adaptation; Detect Metal; Endure Elements; Expeditious Retreat; Feather Fall; Hypnotism; Air Bubble; Magic Missile; Anticipate Peril; Heightened Awareness; Implant Urge; Longshot; Mage Armour; Magic Weapon; Secluded Grimoire; Sleep; Speak Local Language; Summon Monster I; True Skill; True Strike; Urban Grace; Magic Aura; Disguise Self.

    Spoiler: 2-level
    Show
    Bear's Endurance; Bull's Strength; Cat's Grace; Eagle's Splendour; Fox's Cunning; Owl's Wisdom;

    Spells Prepared: Conjurer's Toolbelt; Ghost Sound; Mending; Prestidigitation; Crafter's Fortune; Disguise Self; Unseen Servant.
    Ability Scores: Strength 9, Dexterity 13, Constitution 11, Intelligence 18, Wisdom 12, Charisma 14.
    Feats: Scribe Scroll, Skill Focus (spellcraft), Secret Capital, Craft Wondrous Item, Discovery: Arcane Builder
    Traits: Duskwalker Agent; Focused Study; Innovative; Spark of Creation.
    Skills: Craft (calligraphy) +11, Craft (gunsmith) +11, Fly +7, Knowledge (arcana) +12, Spellcraft +15.
    Languages: Common, Celestial, Draconic, Sign-language.

    Haven't replaced our cat yet, so I'm really considering taking Improved Familiar next chance and getting an Imp or something...

    Future build notes: max advance in spellcraft and K(arc), splash extra points across knowledges and crafts, with an eye towards gunslinging at some point in the future. Spell picks for utility in real world and for crafting/enchanting.


    Still doing the math on the Downtime buildings, but my town is really taking shape...
    Last edited by aglondier; 2024-02-12 at 01:28 AM.
    "There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter."
    ~ Ernest Hemingway

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    Dwarf Magus (Deep Marshal) spell list