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Thread: Recommend me some rpg games....

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    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: Recommend me some rpg games....

    Aha! Another opportunity to beat my drum for Warhammer Fantasy Roleplay (2e)! Character creation is very quick and a lot of fun; it is possible (and encouraged) to build your character using mostly dice rolls, so you end up with some very idiosyncratic PCs. Resolution uses a very simple roll-under percentile system: you have eight ability scores (Weapon Skill, Ballistic Skill, Strength, Toughness, Agility, Intelligence, Willpower, Fellowship) ranging from 1-100 (in the early game, usually ranging from 20-50). If you are trained in a skill, you need to roll under that characteristic with percentile dice. If not trained, you need to roll under half. There are also advanced skills that you can't attempt at all without training. Talents might increase success chances on certain skills.

    It's a fantasy RPG where you're not great heroes, at least not until the highest level of progression. Most careers are things like Charcoal Burner or Bone Picker or Watchman - normal people. Many characters will not be specialized for combat. Each career is a package of skills, talents (similar to 3e feats) and special equipment. Once you've spent XP to purchase all the advances in a career, you can move on to an advanced career that branches from your starting career, or switch to another Basic career. For example, a Soldier who gets all the Soldier advances can move into advanced careers like Veteran or Sergeant, but if they want to add some more subtle skills they could instead move into the basic Thief career, or if they want some more academic knowledge they could become a Scribe or Student. It's got a lot of ways to develop your character wherever you start from.

    Combat works similar to a lot of RPGs, with rolled initiative and discrete turns in order. Each player can take either a single Full Action (like a Run, Charge, or multi-attack with some characters) or two Half Actions (like a single move, a feint, or a standard attack). The actions available give a lot of tactical options. Characters can typically attempt to Dodge or Parry one enemy hit per round. Combat-oriented talents may give new options, like Stunning or Disarming, or they may reduce the action requirements of existing actions, like Quick Draw or Rapid Reload. Most attacks deal 1d10 damage, modified up by the attacker's Strength and down by the defender's Toughness; starting characters have between 8-15 Wounds (HP). Whenever an attack takes you below 0 HP, you suffer a critical effect, which depending on the severity of the hit can be a brief debuff, a lingering injury, a permanent dismemberment, or death.

    To offset this very deadly combat system, PCs have a few advantages: the first is Ulric's Fury, an exploding damage dice mechanic that is deeply satisfying when it goes off. The second is Fate Points, of which every PC starts with 1-3. Fate Points can be burned to avoid dying, and also determine your daily allowance of Fortune Points, which can be spent on re-rolls, bonus actions, and free Dodges and Parries.

    Magic, at least in the hands of PCs, is rare; only a very few careers get access to it. Spells can be cast as many times as you want, with nothing like mana or spell slots. Instead, you roll a number of dice equal to your Magic characteristic to try to hit the casting number, with dangerous miscast events if you roll doubles or triples.

    The setting, of course, is Warhammer Fantasy: grimdark low fantasy with a lot of historical grounding and a winking sense of black humour. If the GM follows the suggestions in the book, your characters will often find themselves broke, injured, diseased, insane, or just plain dead, and if you approach that with a sense of humour yourself, you'll have a great time.

    N.B.: A lot of what I say above applies to Second Edition mainly but not exclusively. 1e has a similar feel but is very janky and overly convoluted in its rules. 3e is almost an unrelated game, with custom dice and action cards and all that. 4e is probably the most similar, but from what I've seen sacrifices some of the personality and charm in favor of rules balance and convenience.
    Last edited by Catullus64; 2024-01-22 at 10:24 AM.
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