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Merry Mann
High Elf Abjuration Wizard 11
AC: 15 | HP: 62/57+5 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 4/4 | 2nd: 3/3 | 3rd: 1/3 | 4th: 1/3 | 5th: 1/2 | 6th: 0/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, Blink (5/10 rounds)
Concentrating: Phantasmal Killer (7/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: |
Merry comes out of etherealness very confused. From the Ethereal Plane, it looked like Jessica was down, and then she wasn't. And then there was almost a blizzard, and Merry was all set to cast his warming shield to stave off the effects of the magical cold... but then it wasn't needed.
Merry casts his rays of scorching fire as before, hoping to finally end this. He sticks around on the Material Plane this turn.
Spoiler: OOC - Scorching Ray 4th Level
Show
(1d20+12)[14] for (2d6)[10] fire.
(1d20+12)[24] for (2d6)[6] fire.
(1d20+12)[25] for (2d6)[8] fire.
(1d20+12)[29] for (2d6)[9] fire.
(1d20+12)[23] for (2d6)[9] fire.