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2024-02-14, 11:26 AM (ISO 8601)
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#64
Bugbear in the Playground
Re: DrK Mortals vs the Gods OOC
Save Vs Chain Lightning #1: (1d20+19)[38]
Save Vs Chain Lightning #2: (1d20+19)[33]
Summary of Buffs to Date (Sorry, I forgot a few, epic Skalds put alot of mojo real quick apparently)
- Free Action: Aura of Glory: +6 Morale to Damage
- Free Action Flagbearer - +2 Morale Atk, Can Reroll Failed Will Saves
- Standard Action Warleader - All allies gain the Bonded Mind teamwork feat (Basically LOS telepathy 60ft)
- Swift Action - Inspiring Rage - Allies gain
- +8 Moral Bonus to Str/Con, (+4 to hit and damage melee, 92hp, +4 Fort)
- +6 Morale Bonus to Will Saves,
- Immunity to Shaken and Frightened,
- Can add +1d6 Electrical damage 3 times during the rage,
- Electricity Resistance 10,
- FLIGHT 60 (Good).
- And +1 Extra Attack on a Full Attack (does not stack with haste, capstone).
- No penalty to ac or restriction on spellcasting or skill use (capstone).
- DR 3/- Verses Weapon or Natural Attacks (unclear if this stacks with existing DR)
- +1d6 Sonic Damage per weapon attack (Discordant Voice)
- Fast Healing 8 (Improved Skald's Vigor)
- Move action - Draw Weapon/Enter Indomitable Presence: At 2nd level, the warlord shines as a beacon to his allies on the field of battle, inspiring them to fight with him to their last breath. All allies within 30-ft. of his position gain:
- the benefits of the Die Hard feat,
- may add the warlord's initiation modifier [+10] to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.
Last edited by Ancient; 2024-02-14 at 11:36 AM.