Spoiler: Narset Sifou
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Physical 19 Total
Strength 4
Agility 5
Toughness 3
Health 3+1=4
Endurance 4
Mental 20 Total
Willpower 3
Wit 3
Mental Aptitude 3
Social 4-1=3
Perception 7
Derived -
Reflex 4
Aim 6
Knock Down 4
Knock Out 4
Move 6
Power 5

Proficiencies-11 Total
Bows 6
Daggers 3
Druidic Magic 2

Skills-6/6
Explorer [Teamster, Riding]
Woodswoman

MA: Singing
MA: Hunting/Trapping improvement
MA: Sneaking improvement

Animal Guise 6
Appraisal 8
Breaking and entering 7
Camouflage 6
Climbing 5
First aid 7
Herbalist 7
Hunting 6
Trapping 7
Navigation 6
Orienteering 4
Riding 6
Scrounging 6
Search 6
Singing 6
Sneak 6
Streetwise 6
Survival 5
Swimming 4
Teamster 6
Tracking 7
Weather Sense 6

Healer's Songs
-Soothing
-Mending
-Cleansing

Daggers CP: 7
Bows CP: 12

Equipment

7 Silver Pfunts
2 Silver Imperial Sterlings
3 Copper Imperial Denarii
Backpack
Traveler's Rations, 7 Days
Waterskin
Tinderbox with Flint and Steel
Bottle of wine
Spare Tunic
Shoes
Linen Dress-the pattern of concentric circles mimics the circles of power used by practioners of Druidic magics
Map
Oswald, Horse

A: Finely Crafted Shortbow with ATN 5
A: Fine Scaled Armor with a Coif
B: 10 bodkin and 10 Broadhead arrows
B: Fine large dagger
D: Bandage Kit
D: 50' Rope with Hook
D: Bag of grain and pouch of berries
D: Sack of healing herbs

Conscience 4
Narset was raised with a firm set of morals. You do the right thing-doesn't matter if it's hard, tedious, or anything else that isn't enjoyable, you do the right thing.

Drive 2
The world is a beautiful place to be explored. Narset wants to see everything the world has to offer-from the peaks of mountains to the depths of valleys, molten volcanoes and icy tundra, great forests and great cities.

Passion 1
Friendship, for the party and those who are kind to us.

Spoiler: The Story So Far
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You live in the Altrun forest, the 'rune' forest. A place with lot of magic potential, known for wild stories: the forest sleeps during the day and moves at night, it does not like visitors an fights off anyone uninvited, driving them mad. It is said to be full of fae magic, faeries, howler spirits, will-o-wisps and other, unnamed things, older than the forest itself.

You have seen some of them. You have seen the will-o-wisps, heard the howlers, touched the fae magic. You live there, in the forest that brave men avoid if they can.

But you need to trade. The folks that you heal pay you with trinkets, with coin, with food or with services - your home is comfortable and safe, well hidden in depths of the forest, but sometimes you need to venture out. Because for some illness, the ailment lies outside the forest.

This was one of those trips. You went east and south, you rode with your bags empty to collect herbs that grow only near the place you know as the Gaellan wastes, but others call 'the Scar'. You evaded eyes of people, stayed out of sight. You collected your herbs, filled your pouches. Only few days of work and you can return home.

Your favourite refuge was the one in the forest, the one people seldom found. But this evening, something strange happened. You heard voices. Two men. Both wounded, both with the look of someone who is hunted yet has a purpose. The young one, the knightly-looking one, asked for help. You let them in, helped them with their wounds.

And that's how your adventure begun.