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    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: [WFRP2e] The Saga of Jorunn - Part 1 - "That Which Remains"

    Spoiler: OOC:
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    Oh no! Well, that 90 parry won't do it; so that hit gets through. I'll call that dodge roll the toughness roll, so that succeeds against the poison. Jorunn is down to 4/19!


    Your blade shears down the trunk of the ghoul in front of you, and gruesomely smashes its point through the creature's lower jaw in a backhand blow. It reels and totters back, spitting and coughing blood, alive but badly debilitated. Aegis snaps and weaves against the other, unable to land a bite, while it strikes back with mindless craving...

    Spoiler
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    32 - (1d100)[5] for (1d10+3)[9]
    32 - (1d100)[6] for (1d10+3)[7]

    And (1d100)[66] to dodge for the doggo.


    Aegis's luck runs out. He is fast, but he zigs when the ghoul bearing down on him zags, and it is able to lay its claws on him. One hand grabs a fistful of fur and before the wolf can worm away, the other hand rakes such a bloody furrow in Aegis's flank that fur and blood splatter the ground in a long splash. The yelp that erupts from your lupine companion's throat is so pitiful and pained it hurts your ears. He staggers and stumbles, badly injured, now wracked with poison. The blood clawed ghoul can't afford to follow up, however - his own companion is similarly incapacited, leaving this one foe facing off against you...

    Spoiler: OOC:
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    Aegis is hit twice, takes 10 wounds, fails one toughness roll for 2 more wounds, and is reduced to 0 of 12 wounds. He's just barely not critically injured.

    The other ghoul is stunned for 9 turns, so it's basically you and the last ghoul now!
    Last edited by MrAbdiel; 2024-03-09 at 09:02 AM.