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    Dwarf in the Playground
     
    SamuraiGuy

    Join Date
    May 2016

    Default [PF1 Altered - Low Level Gestalt] Isekai Adventures

    Soooo, I've been working in some simple PF1 mechanic changes and I want to test the first round of it, I will run a campaing to see if everything goes well.

    If something does't make sense or do you pinpoint some mistakes on the 16 please don't hesitate to rise your hand, let's make this work!

    Spoiler: Crunch (big 16)
    Show

    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
    Pathfinder 1e

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
    Homebrew campaign to test mechanical changes

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
    4 players, alts contacted as required

    4. What's the gaming medium (OOTS, chat, e-mail etc.)?
    Here in the Playground, Sheets in Mythweavers or (well organized) Excel file please

    5. What is the characters' starting status (i.e. experience level)?
    Gestalt Level 6 with class customizations (Milestone progression)

    6. How much gold or other starting funds will the characters begin with?
    Wealth by level x2, no max cost restriction.

    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
    Use anything that suits your PC

    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
    Any race under or equal 15pp, you may rise your race to 15pp with race creation rules, however, no race from scratch

    9. By what method should Players generate their attributes/ability scores and Hit Points?
    - Everyone rolls a set of 4d6b3 six times, then you can pick the set you like the most from all rolled sets.
    - Max HP at all levels
    - Fractional BAB & Saves

    10. Does your game use alignment? What are your restrictions, if so?
    - Off for Class requirements
    - Active For Spells and Mechanics
    - Alignment is a guide of your PC's behavior, but don't be Chaotic Stupid or Lauful Jerk, able to teamwork

    11. Do you allow multi-classing, or have any particular rules in regards to it?
    Multiclass is OK, NO prestige classes (but see #13 in classes section)

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
    Roll yours, I will roll the rest.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
    Traits
    - 2 traits
    - optional: 1 trait with a drawback
    - You can get up to 2 additional traits spending the extra feat given at level 1 (see below)

    Feats:
    - Feat every odd level + 1 extra feat at level one
    - Elephant is in the Room
    - If you get same specific feat from Class special Features, you can replace it following this options:
    1. Get an improved version of it (i.e. Vital strike x2 becomes Vital strike + Improved Vital Strike ), No need to meet other prerequisites
    2. Get a Feat that has prerequisite of duped feat (i.e Critical Focus x2 becomes Critical Focus + Bleeding Critical), Still need to meet other non-feat prerequisites
    3. Get another feat with same feat type (Combat, Metamagic, Critical, etc.), Still need to meet other prerequisites
    - Leadership feat doesn't give you extra bodies, instead it will give you +4 Competence bonus to Bluff, Diplomacy, Intimidate and Handle animal checks
    - No crafting feats reducing Initial Equipment cost
    - Other feats may be overwriten as needed

    Skills:
    - Retroactive
    - No Background Skills
    - Climb & Swim merged into new skill Atletics (Str)
    - Sense Motive merged to Perception
    - Fly Merged to Acrobatics (you still need to have a Flight method)
    - Bonus INT points from equiped/held Magic items or temporal bonuses doesn't give you extra Ranks, only permanent increases does

    Spellcasting:
    - We will using this modified spellcasting system (similar to Psionics):
    - Arcane Spell slots translated to Arcane Magic Points (AMP), same for Divine (DMP) and Special spellcasting such as Alchemist Class (SMP), with a rate of 1 MP per Slot Level
    - Spells can be casted using MP equal to spell level
    - Metamagic adds to MP cost, you are restricted to spend MP equal to the maximum spell level you can cast
    - Bonus spell slots also translated to MP
    - MP from diferent sources are combined into a unique pool by magic type (Divine, Arcane, etc), but class Spell Lists and Spell DCs are managed separately
    - Bonus INT points from equiped/held Magic items or temporal bonuses doesn't give you extra spells known (in the case of Wizard's Lv 1 starting spells or similar for other classes), only permanent increases does.

    Classes
    - All your PF class special features are transformed into Regular Feature Slots (RFS)
    - All Class Features are classified in 3 categories:
    1. Single Features (Ranger's Wild Empaty. Cleric's Aura, etc),It costs 1 RSF
    2. Staged Features (Rogue's Sneak Attack, Druid's Companion, Paladin's Mercy, etc),It Costs 1 RSF per Stage/Level
    3. System Features (Wizard's Spellcasting, Summoner's Eidolon, Warlords's Martial maneuvers' etc),It cost 1 RSF per Level or if the class options allow to trade it for less RFS like Myrmidon's Maneuvers with 4 RSF
    - All systems like Spellcasting, Martial maneuvers, Spheres, etc are transformed to 1 RFS per level (For a total of 20 RFS at lv 20)
    - All systems with Full proression costs 20 RSF (Like Wizard spellcasting), systems with 3/4 progression costs 10 RSF (like Bard's Spellcasting) and 1/2 progresion systems costs 5 RSF (like Paladin's Spellcasting)
    - You can buy Class special Features or system levels from original class features or any Archetype available to your class within Level restriction
    - You can buy a system level with 1 RSF per level in case of Full progresion system, 1 system level per per two class levels in case of 3/4 progression (either pay in the even or odd level), and evey 4 levels in the case of 1/2 system progresion (you can pay the cos in either of the 4 levels in the block, more explanation in the sample below).
    - You can buy a Bonus Feat with 1 RFS
    - You can buy special Features from Prestige Classes at 2 RFS rate, you must still qualify for that Prestige Class to be able to pick from

    SAMPLE

    Translating Paladin Class Features into RFS:

    Lv 1 > Aura of good, detect evil, Smite evil 1/day, spellcasting level = 4 RFS
    Lv 2 > Divine grace, Lay on hands, spellcasting level = 3 RFS
    Lv 3 > Aura of courage, divine health, mercy, spellcasting level = 4 RFS
    Lv 4 > Channel positive energy 1d6, smite evil 2/day, spellcasting level = 3 RFS
    Lv 5 > Divine bond, spellcasting level = 2 RFS
    Lv 6 > Channel positive energy 2d6, mercy, spellcasting level = 3 RFS
    Lv 7 > Smite evil 3/day, spellcasting level = 2 RFS
    Lv 8 > Channel positive energy 3d6, Aura of resolve, spellcasting level = 3 RFS
    Lv 9 > Mercy, spellcasting level = 2 RFS
    Lv 10 > Channel positive energy 4d6, smite evil 4/day, spellcasting level = 3 RFS
    Lv 11 > Aura of Justice, spellcasting level, Divine Bond = 3 RFS
    Lv 12 > Channel positive energy 5d6, Mercy, spellcasting level = 3 RFS
    Lv 13 > Smite evil 5/day, spellcasting level = 2 RFS
    Lv 14 > Channel positive energy 6d6, Aura of faith, spellcasting level = 3 RFS
    Lv 15 > Mercy, spellcasting level, Divine Bond = 3 RFS
    Lv 16 > Channel positive energy 7d6, smite evil 6/day, spellcasting level = 3 RFS
    Lv 17 > Aura of Righteousness, spellcasting level = 2 RFS
    Lv 18 > Channel positive energy 8d6, mercy, spellcasting level = 3 RFS
    Lv 19 > Smite evil 7/day, spellcasting level = 2 RFS
    Lv 20 > Holy Champion, spellcasting level = 2 RFS
    TOTAL = 55 RSF

    For my custom Paladin I want him to have the 1/2 Spellcasting system (As Base Paladin, 5 RSF), Proficient Practicioner (As Dirt Spattered Angel, 5 RSF) and 3/4 Martial Maneuvers (As Knight Disciple, 10 RSF) for a total of 20 RSF.
    Martial Maneuver RFS cost can be payed as follows: 1 RSF at levels 1st or 2nd, 1 RSF at levels 3rd or 4th, 1 RSF at levels 5th or 6th, and so on until payed all 10 RSF cost
    Spellcasting RFS costs can be payed as follows: 1 RSF at leves 1st, 2nd, 3rd or 4th, 1 RSF at leves 5th, 6th, 7th or 8th, and so on until payed all 5 RSF cost, same for Proficient Practiotioner

    So Custom Paladin will Looks like:

    Lv 1 > 4 RFS = Practitioner, Smite Evil 1/day
    Lv 2 > 3 RFS = Martial Disciple
    Lv 3 > 4 RFS = Martial Disciple
    Lv 4 > 3 RFS = Spellcasting
    ----------------
    Lv 5 > 2 RFS = Martial Disciple, Draconic Bond (Dragon Knight)
    Lv 6 > 3 RFS = Practitioner, Smite Evil 2/day, Divine Bond (Chevalier, applied to Draconic Mount)
    Lv 7 > 2 RFS = Spellcasting
    Lv 8 > 3 RFS = Martial Disciple, Divine Bond (Chevalier)
    ----------------
    Lv 9 > 2 RFS = Spellcasting
    Lv 10 > 3 RFS = Martial Disciple, Smite Evil 3/day
    Lv 11 > 3 RFS = Practitioner, Divine Bond (Chevalier)
    Lv 12 > 3 RFS= Martial Disciple
    ---------------
    Lv 13 > 2 RFS = Spellcasting
    Lv 14 > 3 RFS = Martial Disciple
    Lv 15 > 3 RFS = Martial Disciple
    Lv 16 > 3 RFS = Practitioner, Smite Evil 4/day
    ----------------
    Lv 17 > 2 RFS = Spellcasting, Divine Bond (Chevalier)
    Lv 18 > 3 RFS = Practitioner, Martial Disciple
    Lv 19 > 2 RFS = Martial Disciple, Smite Evil 5/day
    Lv 20 > 2 RFS =

    (Will finish to fill the sample by tomorrow)

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
    You been isekaied to a fantasy world, explain who are you in your past life, also, explain your character concept/build.

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
    It will be a sandbox, so up to players which direction they will go, main plot will be reavealed while exploring the world.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
    - Anything in d20pfsdr and aonprd is a fair game
    - Spheres of Might (but no other spheres)
    - Path of War
    - Psionics


    Spoiler: Fluff - TBD
    Show
    Fluff will be done later
    Last edited by Talivan; 2024-04-03 at 03:01 PM.