Quote Originally Posted by Skrum View Post
I really think both the designers and many players have this backwards - being able to use an ability all day every day puts some necessary restrictions on how good it can be. Uncanny Dodge is a good example - hope you guess right!

And yes, in the hypothetical 100 encounter day, the character with Uncanny Dodge instead of Rage looks to be in a great position. But there is no 100 encounter day. There's almost never a 10 encounter day. Hit points get depleted. The story moves on.

I agree that "resourceless" rogue is great for certain types of games. But if it almost never comes up because *the entire rest of the party* needs to rest, ergo that's not how the game is played, well what good is it?

Being able to use an ability over and over and over is much less useful, in practice, than having a powerful, easily applied win condition. Fireball the goblins. Hit the ogres with slow. Smite-crit for 120 damage. Slow and steady in fact does not win the race, not when combat rarely exceeds 4 rounds.
This, if the typical adventuring day has about 20 combat rounds, you need to fill 20 turns worth of actions, the closer you are to having buttons for those 20 actions the less relevant resourceless damage gets.