Originally Posted by
JellyPooga
I like Opportunist as a 'per encounter' resource rather than 'per rest', to maintain a degree of the Rogues "resource lite" model, but I think the effects are needlessly bland. Additions to hit and damage might be effective, but they're...well, a bit boring. I like the Piety and Arcanist options in theory, though I do think they both feel like tie-ins to subclasses rather than a core feature and they both could use some fine tuning and/or refinement in both effect and when they're accessed.