Quote Originally Posted by Psyren View Post
Rogues' upcoming Cunning Strike feature will give them debuffs they can apply to be more of a team player if that is your concern. Examples include making an enemy drop their weapon so an ally can get away safely without disengaging, poisoning an enemy so that they have disadvantage to hit your frontline, knocking them prone so you melee can dogpile them, or Blinding them to enable all three at once!
I am less concerned for One D&D on this subject, partially because as I understand it Pass Without Trace has a significantly weaker version in the playtest, (I can't find with pdf it was in though), which means One will have less of a desire for mechanics like this in the first place.