52. Wishes ought to be a social contract between the players and the DM. Don’t try to screw up the game, and I won’t try to screw up your character.
a. If a game system has clear, unambiguous limits for wishes, and a wish falls within the limits, then it should work as intended.
b. There is no sentient entity processing the wish. It is pure magical effect – akin to programming a computer. There is neither benevolence nor malevolence involved. The risk of a wish is the same as the risk of a car or a power saw; it goes where you steer it, not where you intended to steer it.
c. Unless it will screw up the game, the DM should follow the exact wording of the wish. This is usually, but not always, the same as the intent.
i. Following the exact wording of the wish does not mean abusing homonyms. If they ask for an extra feat, they don’t get extra feet.
ii. Following the exact meaning of the wish does not mean a bizarre, unlikely meaning. It means the most reasonable meaning of those exact words.
iii. If it took you more than a few seconds to come up with that interpretation, then it isn’t the obvious meaning of those words.
d. Wishes should rarely go wrong.
i. The best way for a wish to fail is to have no meaningful effect at all. Wasting a wish is well-attested in fantasy literature. It doesn’t hurt the game or the PC.
ii. When a wish actually goes bad, it should not cripple or destroy the PC, but at worst put the character in a difficult and threatening situation. Difficult and threatening situations are a DM’s stock in trade.
e. A wish will be fulfilled in the simplest manner possible. If a player wishes to have the only sword in the world, it is easier for the magic to put him and his sword on a separate world than to find and destroy every other sword on the primary gameworld.
f. An unselfish wish is always much safer. Wish for bumper crops near the village, or for the plague to end, and the magic flows much more smoothly.
g. A wish grants
one effect. If the PC wishes for a sword and a shield, then he gets a sword. The shield is another wish. If he has two wishes, he gets the first two effects requested. If he wishes to travel to another continent to be introduced to the king and marry the princess, then he gets the travel and to meet the king, and his wishes are done.
i. Among other things, this means that long contract-like texts of legalese won’t work. Only the first clause is enacted.
h. The primary principle remains this: Don’t try to screw up the game, and I won’t try to screw up your character.