R2T24: While Moorgram disagrees with Lady Argentea on many things, this is not one of them. He shifts his feet and swings his axe at the creature, and it is Lady Argentea's inspiring commands that gives the last needed little bit for his axe to bite the monster for 20.

R2T18: Darkhelm tepes a classic Skald curse and concentrates. Her dark skin briefly turns darker in response to the flash of light at the "eyes" (like a potato) of the little monster, dazzling the creature and causing it to momentarily recoil.

R2T17: The dazzled creature swings wildly at Moorgram, and on the final claw attempt, it goes to low at Moorgram and he thumps it in the face with the top of the haft of his axe to daze the creature.

R2T12: Lady Argentea stops her inspiring commands. She moves around the north instead of trying to fight over a table and strikes against the monster for 19.

End Round 2, Begin Round 3 ...

R3T24:
Moorgram, you feel a slight flush like a second wind. What do you do?

Darkhelm on deck, Critter in the hole ...