John Smith
Human Eldritch Knight
AC: 19 HP: 52/52
PP: 12 PIv: 12 PIs: 9
Conditions:
Concentrating:
Surprised by the abrupt emptiness of the city, John starts to look around, seeking a cause before he remembers one of the key rules he learned during his time as a mercenary. When the locals find themselves somewhere else, you probably want to find yourself somewhere else as well, because there's a reason.
With that, he does his best to move quickly through the city, trying to find the mansion. Reaching the right building(He hopes) he looks it over, before knocking.