Quote Originally Posted by stoutstien View Post
If someone cannot use spells then they shouldn't also be stuck dealing mediocre damage and hoping they don't get ignored or just CCed out of the equation. Even the resistance portion is pretty meh once you start shopping around for different options. Is pretty amazing early on but falls off rapidly just when you'd assume it would actually be the most impactful.
My current character is a tiefling barb with infernal constitution and a ring of necrotic resist. He's got resist to poison, cold, fire, and necrotic at all times. It's a huge a factor in his durability; resist to b, p, and s is good, but elemental damage becomes way too common outside of t1 for basic rage to be barb's only method of defense.

Quote Originally Posted by Dr.Samurai View Post
*grumbles about how they handed over the barbarian rage (advantage on Strength checks/saves, resistance to damage, bonus damage on hit) to the fighter*
Fundamental problem of martials, in a nutshell. They're only allowed to do a handful of things, so they necessarily step on each other's toes while simultaneously being constricted on growth.

Honestly, fighter, monk, and barb probably shouldn't be different classes. Barb and monk are representations of two common warrior tropes...fighter is "everything that isn't barb or monk." It's pretty silly.