I am working on a build for a tiefling rogue 1/swordsage 4, and I've gone down a rabbit hole from trying to figure out how weapon finesse fits into any melee character's overall build.
If you are playing a point-buy game and you have access to general markets for magic items, taking Weapon Finesse means you are planning to make the commitment to benefit from taking this feat because every class in the game has been described as 'feat-starved'. Therefore
- you have high dexterity, otherwise you wouldn't benefit from the feat
- you are plan to use one of the weapons which benefits from the Weapon Finesse feat, otherwise you wouldn't benefit from the feat
- you have low strength, because a major benefit of Weapon Finesse is that it lets you reduce MADness
Spike chain is the only 2-handed weapon that benefits from that feat (I'm aware of the builds that use it, but for my concerns I'm calling it a unique exception to this problem). Otherwise, taking Weapon Finesse means you need to use at least one weapon that's one-handed. I don't have much experience playing as a melee character in 3.5e, but my limited experiences does match what I see generally posted online which is using a sword and shield is weaker than other melee options, and once you have access to the Animated enchantment it seems hard to justify occupying a hand that you don't need to. It seems like shields just don't provide a high enough AC bonus to justify them, and your high dexterity should get your AC high enough that you can stay in melee combat.
If you take Weapon Finesse, unless you will use a spiked chain do you have to fight with two weapons? Or are there other one-handed or two-handed options I'm missing?