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Video games ain't movies or tv shows. You can't generally get away with doing the same things for one as for the other. Blank slate protagonists are really, really common in video games specifically so that the player determines motivations, actions, and becomes the protagonist. That works fine. In a TV show, there is no player to supply that, so the scriptwriter must do it.

The other way, of imposing tv show/movie standards on games, basically takes the form of lots of mandatory story via quicktime events, and is similarly terrible.

If the plot involves fifty hours of random side quests before returning to the urgent main plot, as is also typical for Bethesda video games, it would also be terrible in a TV show.