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Thread: Suggestions on optimizing Spring Attack?

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    Ettin in the Playground
    Join Date
    Jul 2011

    Default Re: Suggestions on optimizing Spring Attack?

    There are two other things that have come to my mind that hadn't last time.

    1.) Probably super impractical given your likely build... but if you take Dungeoncrasher and Knockback, you can run by enemies and slam them into nearby walls. This also has the advantage of potentially moving them out of AoO range for your character as you move by them. It's not pretty but it's at least a way to get some value out of Spring Attack...


    2.) The other thing I thought of is if you are using a lighter weapon and you take the Scorpion's Grasp feat. You could run up to an enemy, hit them, initiate a grapple then move them to another location in a single action. Allowing for some fun battlefield control type things. You'd have to beat them on two grapple checks to make that work, so you'd want some focus on that. Since you make one to grapple them, then one to move them while they're grappled.

    Edit: Scorpions Grasp gets especially good if you can fly upwards and drop an enemy or are using Sudden Leap... Actually I have a thought for this!
    Last edited by AMFV; 2024-04-14 at 09:58 AM.
    My Avatar is Glimtwizzle, a Gnomish Fighter/Illusionist by Cuthalion.