The applicable part from Princess Bride is "you keep using that word. I don't think it means what you think it means."Originally Posted by Talakeal
Because what you just said is completely incorrect. In a sequential perfect information games with both players playing perfectly, what typically happens is a draw, rules allowing. There are no interminable loops - the first player makes the best possible opening move, the second player answers with best possible counterplay, and so it goes until a conclusion is reached. The XKCD comic about Tic-Tac-Toe comic illustrates this.
You continue making bizarre assertions here:
That's complete nonsense. Optimization is a practice, the presence and absence of optimal strategies something that can be concretely mathematically studied and then applied. Everything me and NichG have been saying is about practical qualities of existing, playable games - qualities you could leverage to improve your game design if you bothered to actually get your terms straight.Originally Posted by Talakeal
It's a long way to get you to understand the simple idea that you can give way more information to your players than you think, without it having all the negative ramifications you imagine.