I will respond with a longer post tomorrow, but real quick:
Wait, what? When did this happen?!?!?
AFAICT they didn't misunderstand anything. They told me that they intentionally chose not to tell the Changelings about the attack on Muir Woods because they didn't think it was relevant.
That's less a misunderstanding than it is a lapse in judgement / a gambit that didn't pay off.
What am I missing here? What misunderstanding are you referring to?
The only "misunderstanding" that I am aware of is that they thought Cairn and Caer where the same word... but that does precisely nothing to explain why they wouldn't spill the beans about the attack, if anything it's the complete opposite!
I think the underlying assumption you have here is that there is only one correct answer and every answer is wrong, and further than the GM will shoot down any answers that aren't the correct answer.
This isn't what I am saying.
I am saying that if the GM gives the players "an" answer, and the players are stuck (or just lazy) that is the answer they are going with. To me, that is depriving them of agency.
Just because I believe that most every scenario has a "best" answer, does not mean that other answers are invalid or that I am going to shoot them down as a GM.
In Gbaji's summary which I was responding to, he repeatedly added in "it was the only way" to the summary events in my game, which was not correct. It was A way, I never said it was the only way, and there were plenty of other routes, even if I considered some of them suboptimal for one reason or another.
It's a problem in that my players get frustrated if they lose and self-conscious if you point out their mistakes. Its no more "going wrong" than a monster taking out a PC with a lucky critical hit or a player flubbing a critical skill check.
This is hardly one of my gaming horror stories.
I am mostly just curious about why players sometimes won't answer an NPC's direct question. This is something I have seen many times in my games, but also in other games that I have been a player in, as well as APs I have listened to online. Its a weird phenomenon that I don't understand.
Not at all, no!
With the information the PCs currently had, that was, imo, by far the simplest and easiest way to get the Changelings involved, but I can think of a handfull of other methods off the top of my head that would have accomplished the same goal such as talking to the Selkie, Bribing someone, consulting an oracle, asking about the strange glade in the middle of the park, asking a changeling about the Nunnehei, asking someone knowledgeable about the changeling's history with the werewolves, they could have asked someone about fairy territories in the area and what they had an interested in defended, explaining to a few specific NPCs that their inaction would loved ones in danger, lying to the fey to get them involved, etc...
And that is just stuff they could have done at the party to bring the Seelie into opposition against the Werewolves using the resources they had on hand, a far cry from "resolving the scenario" as a whole!
Well... I guess I am blocked... so does anyone else want to point out the part of the post he is responding to where I said:
to NichG for me?