This is a mundane class so it is OK for me not to have fly, invisibility, mind control, summoning and the like. But I want to have many combat options anyway.
I am well aware that this version is just a very improvable draft. But do you really think that, in general, my project isn't feasible with this core? I need your and other's advices. :-)
Regarding "Commander's Strike" I can fix it or even remove it entirely if needed.
If you were a level-5 Tactician, which 8 gambits would you choose?
Moreover, as a spellcaster doesn't always want to cast their highest spell, the Tactician doesn't always want to use the maximum gambits each turn. And so probably, different number of gambits = different choices of gambits.