Quote Originally Posted by Spore View Post
Semantics really. As I understand it you can switch in a pokemon with a formidable defense to take a huge hit (quad resistance or high def/spdef) that is otherwise not built for taking hits -> walling.

Stalling to me is having a defensive pokemon use healing moves/leftovers, protect and/or entry hazards/toxic to win a longer turn cycle over attrition -> stalling.
Oh, okay. That makes sense.