Quote Originally Posted by GloatingSwine View Post
You mostly only need one copy of each piece of equipment though, Post Nuclear Loot Goblin 4 is mostly about feeding your insatiable need for adhesive and screws.
The Fallout games are notable for their location-based storytelling. All the terminals, object placements, holotapes, and other artifacts that tell the stories of how things unfolding immediately before, during, and immediately after the apocalypse in all of the many, many locations on the game map. Unfortunately, the core gameplay mechanisms of the various games isn't all that good at giving the player a reason to visit all these places. FO:NV is the best because it manages to tie story to as many as possible through its numerous integrated factions. FO3 does it by scattering skill books - which you need if you want to succeed in the unlisted quest to become the ultimate bad*** that most RPG players naturally subscribe too - all over the map, encouraging the player to search everywhere. FO76 does this in the worst way by sending the player on a seemingly endless series of radiant quests to retrieve this or that thing that various dead people tell you must be acquired to unlock the next step in the extremely Rube Golderbergian anti-scorched crusade you undertake. FO4, unfortunately, just kind of...doesn't bother. The gameplay encourages the play to raid whatever location has the strongest enemies they can take on over and over again, which is extremely repetitive. Murdering your way through Gunner's HQ becomes extremely bland after the sixth time.