Originally Posted by
Psyren
Not being relevant to some most games is indeed sufficient justification for a label of "bad feature," especially if that's all you get at a given level.
I'm fine with abilities that interact with the Downtime system. The problem is that such abilities are inherently situational, because 7 days Downtime is not something you can even count on getting in a given campaign, let alone 7 days of Downtime that coincide with some kind of infiltration need. So if this ability needs to stay, it should be a ribbon like Thieves' Cant that is acquired alongside something more consistently applicable that actually aligns with the subclass' power budget.
That is what it means to me, and evidently the designers too after having polled the community.