Quote Originally Posted by Psyren View Post
Not being relevant to some most games is indeed sufficient justification for a label of "bad feature," especially if that's all you get at a given level.



I'm fine with abilities that interact with the Downtime system. The problem is that such abilities are inherently situational, because 7 days Downtime is not something you can even count on getting in a given campaign, let alone 7 days of Downtime that coincide with some kind of infiltration need. So if this ability needs to stay, it should be a ribbon like Thieves' Cant that is acquired alongside something more consistently applicable that actually aligns with the subclass' power budget.



That is what it means to me, and evidently the designers too after having polled the community.
The summary of this is basically 'they need more than just those features at those levels' (apart from what seems to be the mandatory 2024 mentions), which is what I have consistently said about the Assassin.

Yes, at 9 and 13 they need something else on top of those things. That does not mean the features they do get are bad.

As for the 'not all campaigns get that downtime thing', so? Not all games give scrolls and books for Wizards to learn, not all games will feature anywhere near enough combat to value combat features the same, not all games feature scouting opportunities or give the space to use mobility. The features make sense for an assassin, the features themselves are powerful at their intended aim. The features themselves are not the issue.

That doesn't matter, everyone plays the game differently and several people (inc. myself) have piped up with personal experience that those games do exist. Just give Assassins a decent combat feature at those levels and people probably wouldn't care about the other features relevance anymore.