Quote Originally Posted by Witty Username View Post
Eh, it wasn't all that bad. Enemies that couldn't be sneak attacked were pretty easy to identify (the rule of thumb was enemies without a traditional anatomy: undead, constructs and oozes).
Also sneak attack wasn't expected every turn, the rogue attack line was comparable to say monk without it, so you could get multiple attacks a turn, in exchange it was easier to outright blender enemies with sneak attack.
And the thing I still stand by, no arbitrary weapon restrictions. Axes, clubs, saps, longswords, garrote wire, wine bottles etc. were all valid weapons for sneak attacks because it was considered a tactics thing.
Yeah, IIRC Rogues had some half-decent options that weren't Sneak Attack in 3rd (UMD was a much bigger feature then, among other things). As far as martials went, they were better off than many of the core ones, at least.