1. - Top - End - #366
    Titan in the Playground
     
    KorvinStarmast's Avatar

    Join Date
    May 2015
    Location
    Texas
    Gender
    Male

    Default Re: Players characters evading direct questions

    What we've got here is failure to communicate

    Happens at tables, happens on forums. We sometimes talk to each other, and we sometimes talk at each other. The latter makes it all more difficult. (I certainly do that sometimes; it rarely goes well).
    Quote Originally Posted by Telok View Post
    Some anti-authority I can grok, but not to the point of unprovoked insults, murder, and outlawry. And like Tak I've seen players refuse to share info with NPCs for no apparent reason.
    I still get that kind of stuff with our Wednesday group, and all of us are over 60. Some of this boils down to "why am I playing this game" and "what is fun for me tonight to do" and "how many drinks/tabs/joints have I consumed" and so on.
    The reactions vary from "Uh , What?" or "that's nuts, I love it" or "wait, are you sure" by the other players and/or GM. I guess in summary, we aren't all 'serious' about our game and we use this one to blow off steam. Each table will have its own balance point on this.
    Quote Originally Posted by Reversefigure4 View Post
    It's a very good question to ask yourself. You might also ask your players why they participate in a game they don't enjoy.

    I'm inclined to lean towards the answer that both sides can't do better and are settling for bad gaming rather than no gaming... Although the fact that -every- player you've ever had behaves like this does suggest the common denominator is more likely to be you than them.
    But they all seem to be used to it, and keep on getting together for a game each week(or whatever interval RL allows) so the "good gaming" vs "no gaming" isn't a binary switch. It's like a dimmer on a light switch, or a rheostat that controls volume.
    Last edited by KorvinStarmast; 2024-05-04 at 01:16 PM.
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
    Second known member of the Greyview Appreciation Society