Quote Originally Posted by Bowerbird View Post
Character seems pretty cool, one thing I will note is that the section of LCA sheet you've put your backstory in is usually used for a character description rather than the full backstory, with the Notes section in Bio/Misc being a good place for it. Mostly so it doesn't clutter the rules summary on the main page. Also it looks like you maybe have one too many Charms? You've bought Five Shadow Feint and Ivory Circle Necromancy with XP, not counting your spells for the Necromancy/Sorcery charms, or the free initial Evocation of your artifact, you seem to have 16 Charms/Spells/Evocations unless I'm missing something?
By my count I've got 17 (16 charms, and 1 evocation), since all my spells are free (1 from Ivory circle, 1 from terrestrial circle, 1 from my second evocation), although I may be miscounting, I'll check again when I haven't just woken up.

Quote Originally Posted by Justanotherhero View Post
From a pure optimization point of view:
You have melee favored. That will most likely outshine first circle combat magic because well it is Solar Tier Melee. Although I do not have the Third Edition Abyssal Manuscript I may be wrong. I doubt it but I may be wrong.
For fluff of course absolutely justifiable. Would you want to fake align ourselves with a Deathlord and that way gain entrance into the city as high and mighty representatives?
I would be able to fake being a Abyssal.

My idea for the ship was to have Obsidian Leopard staff it for patrolling the Bordermarches of the Dreaming Sea against Wyld influence. Essentially, it would act as a test defense system against a Fae invasion.

I think this aligns well with your desire to avoid Walker in Darkness. The Fae do not favor the undead, but traditionally, normal undead have little influence over the Wyld. So sending minions to get you would be not that easy.
In fact, if you're open to it, since you are exploring necromancy, I believe there could be real synergy here. The Wyld and Lunar Dominions are not exactly within the sphere of Deathlord influence, so local Lunars could potentially use necromancy to defeat the Wyld forces. With Obsidian Leopard, you would have a potential mentor in necromancy?

No doubt, Obsidian Leopard could learn just by observing you cast spells. Of course, the GM gets to decide if NPCs can participate in this plan?
Yea, seeing basically everyone else also grab magic, I doubt I'll be getting much more of it, but I think its cool to have, so I'm going to stick with it for, even if I do end up mostly doing melee things.

Thank you both for the feedback!