Actions:
move left 5
free: Activate core
free: Boost another 5 left
Boost left 5
Skirmish within threat 1 using Heavy melee weapon
(rolled in Roll20)
To-hit 13 +1 lock on + 1 core = 15
Damage = 6
Procs Combined Arms 1 gaining soft cover while within threat (and any adjacent allies)
PHP Code:
Character_Profile:
Call_Sign: "Registered_Offense"
Mech_Frame: "GMS Everest"
Stats:
Structure: "4/4"
HP: "12/12"
Armor: "0"
Stress: "4/4"
Heat: "0/6"
Repair: "5/5"
ATK_Bonus: "0"
Tech_ATK: "0"
LTD_Bonus: "0"
SPD: "5"
EVA: "10"
EDEF: "8"
Senses: "10"
SAVE: "10"
Mech_Attributes:
H: "0"
A: "2"
S: "0"
E: "0"
Size: "1"
Weapons:
Main_Mount:
- Type: "Assault Rifle"
- Specs: "Range 10; 1d6 physical; Reliable 2"
Flex_Mount:
- Type: "Missile Rack [1/1]"
- Specs: "Range 10/Burst 1; 1d3+1 Explosive; Loading"
- Type: "Missile Rack [1/1]"
- Specs: "Range 10/Burst 1; 1d3+1 Explosive; Loading"
Heavy_Mount:
- Type: "Heavy Melee Weapon"
- Specs: "Threat 1; 2d6+1"
Core_Systems:
Hyperspec_Fuel_Injector:
- Charges: "1/2"
Systems:
- "EVA Module"
- "Personalizations"
- "Rapid Burst Jump Jet System"
- "Custom Paint Job"
- "Manipulators"
- "Bonus CORE"
Talents:
- "Combined Arms 1"
- "Juggernaut 1"
- "Executioner 1"