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Thread: Lancer: The Beautiful Machine IC

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    Default Re: Lancer: The Beautiful Machine IC

    Biff's attention shifted from the 'zerker to the strider in an instant, his HUD displaying the signal they needed to capture, he moved Registered_Offense in a lurching run towards the strider, activating his core as he ran, the Mech energized fully, the reactors pumping out additional energy, overcharging his weapons and systems, lights lit up like a Furtive Festival parade, his Mech picked up speed and began flying as he sped up, he wheeled around the local obstacles with his heavy blade held high, bringing it down in a powerful slash against his opponent.

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    Actions:
    move left 5
    free: Activate core
    free: Boost another 5 left
    Boost left 5
    Skirmish within threat 1 using Heavy melee weapon

    (rolled in Roll20)
    To-hit 13 +1 lock on + 1 core = 15
    Damage = 6

    Procs Combined Arms 1 gaining soft cover while within threat (and any adjacent allies)

    PHP Code:
    Character_Profile:
      
    Call_Sign"Registered_Offense"
      
    Mech_Frame"GMS Everest"
      
    Stats:
        
    Structure"4/4"
        
    HP"12/12"
        
    Armor"0"
        
    Stress"4/4"
        
    Heat"0/6"
        
    Repair"5/5"
        
    ATK_Bonus"0"
        
    Tech_ATK"0"
        
    LTD_Bonus"0"
        
    SPD"5"
        
    EVA"10"
        
    EDEF"8"
        
    Senses"10"
        
    SAVE"10"
      
    Mech_Attributes:
        
    H"0"
        
    A"2"
        
    S"0"
        
    E"0"
        
    Size"1"
      
    Weapons:
        
    Main_Mount:
          - 
    Type"Assault Rifle"
          
    Specs"Range 10; 1d6 physical; Reliable 2"
        
    Flex_Mount:
          - 
    Type"Missile Rack [1/1]"
          
    Specs"Range 10/Burst 1; 1d3+1 Explosive; Loading"
          
    Type"Missile Rack [1/1]"
          
    Specs"Range 10/Burst 1; 1d3+1 Explosive; Loading"
        
    Heavy_Mount:
          - 
    Type"Heavy Melee Weapon"
          
    Specs"Threat 1; 2d6+1"
      
    Core_Systems:
        
    Hyperspec_Fuel_Injector:
          - 
    Charges"1/2"
      
    Systems:
        - 
    "EVA Module"
        
    "Personalizations"
        
    "Rapid Burst Jump Jet System"
        
    "Custom Paint Job"
        
    "Manipulators"
        
    "Bonus CORE"
      
    Talents:
        - 
    "Combined Arms 1"
        
    "Juggernaut 1"
        
    "Executioner 1" 

    Spoiler: Map
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    Last edited by BelGareth; 2024-05-06 at 12:10 PM.
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