Originally Posted by
Errorname
Right, but it's not "want vs need" in the sense of "I thought I wanted to get revenge, but instead I really needed to singlehandedly win the battle of Hoover Dam for [X]". There's no conflict between these motivations in the game, the revenge story gets resolved and then as a consequence the Courier gets tangled up in the political story. It's not a story about a character realizing what they actually need instead of what they thought they wanted, both because that's not the structure and because the Courier is so player directed that their actual motivations can be variable depending on the player.