Originally Posted by
Beelzebub1111
I was thinking more in terms of how it felt to be poisoned as a player. Ability damage wasn't character ending like it was in older editions but it was still enough to give you pause. you might not use anything besides con or unconsciousness poisons as a player, but fighting a giant spider was a threat to your day when it's "Guys, I don't feel so good" and a minute later you can barely lift your weapons. Again, reflective of poisons and venoms in the real world. Unlike earlier and later editions where it was "instantly liquify your organs" or "Ouch, okay put a bandaid on it, I'm good". It was tense and threatening at low levels but something still worth preparing against at high levels without being immediately life ending.