![Quote](images/sand/misc/quote_icon.png)
Originally Posted by
MinimanMidget
I want to like Rune Knight, but I just can't accept that runes and giants are a single theme. Ok, so let's look at the class features and see how they integrated these two wildly disparate themes. Oh. That's right, they didn't. Giant Might, Great Stature, and "Runic" Juggernaut are giant-themed, and Rune Carver, Runic Shield, and Master of Runes are rune-themed (no matter how many times they pointlessly sprinkle the word giant on the rune features and the word rune on the giant features). They have two completely separate sets of features that don't even interact with each other. That's not just bad theming, it's bad game design.