Quote Originally Posted by JellyPooga View Post
I think a large part of the discussion and disparity being observed does come down to the difference between what the Rogue and other Classes can or can't do compared to what they will or actually do in play.
This has actually come up in this thread at least a few times. See "4. These examples require the caster being at 100%" on p23 and "RE: Spell slots are limited" on p24.

IME this idea that resource-less-ness characters are good defaults or good once casters are out of slots? It's more theory than practice. In 5e land, the flexible, resource-laden characters rarely run out of resources before everyone needs to rest for other reasons (like the quest being complete, or the frontliners are on the edge of death). As ludic wrote in a discord server a few months ago: "by the time the (well piloted) wizards run dry, the resourceless guys would have died if they werent there".

The flexible classes more frequently can just have it all. They can spend a slot on PWT while still having several for heat metal and hold person later, they can play striker, midfield, and defense for as long as it matters. For examples, I'd point to CMCC's Gauntlet, including Ludic's own monk run: multiple encounters with extremely intensive resource costs, run back to back, running even high-level casters out of spell slots. And despite this, the classes that do the best are the ones with resources. Being resource-less is far less of an asset than theorycrafting would have you believe.