Big fan of Swashbuckler subclass features in particular. Have a hard time going "pure" Rogue though, Extra Attack (generally from Fighter) is just too appealing.

Quote Originally Posted by JellyPooga View Post
I like how it's versatility or specialisation is upfront in character build rather than mutable during play. A Pyromancer Wizard one day can be an Enchanter the next; I dislike that lack of identity. For similar reason, I gravitate toward other "locked-in" Classes like Sorcerer and Warlock. Making the most out of a fixed tool is more engaging/entertaining to me that having a bigger tool box.
Also agree with this.