"I'd kill to be able to see past my hands in this bloody place." Walter groans, and moves into the room after the others, on his guard for the first goblin he sees, launching a blast of mental energy at it as if by impulse.

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Move action: Move south into the room, stopping one square north of the first ally he closes in on, or else as far south as he can manage considering the difficult terrain.

Standard action: If Walter sees a Goblin while moving, he will launch a Surge Blast into it. If he does not, he will instead ready the Surge Blast for the first goblin that comes within line of sight of him.

Attack Roll (1d20+3)[8]
Damage (1d6)[3]