Originally Posted by
Xuincherguixe
This is another thing I don't like about default D&D.
Paladins being 'destined' and all. It cheapens them as Martyrs. (Rather than 'I choose to suffer for the world' it is, 'I am destined to suffer for the world'. Okay, the second one has options too, but not necessarily should that be limited to Paladining)
In my mind there are really two main types of Paladins. There are the kinds that act as agents of the gods. If you're playing in a not particularly grim game, it's essentially that Paladins are nice people that go around being generally nice. And probably they get the supernatural ability to induce vomiting.Grimmer game? Enforcers. Crush all opposition to the gods. In a really grim game this is necessary to make the universe work. And probably they have to eat souls too and eat kittens.
The other kind of Paladin is the one who takes it upon themselves to suffer for the world. Beyond just dying to make things right. Everywhere they would go they take it upon themselves to make the world better even if it harms them. Or die. And I'd like to believe that you could do that outside the bounds of Lawful good, but that's a debate for another time. Whatever. This kind of character works better without some outside source of power sanctioning them. Yeah, I know where Martyrs usually get their power, but again it is more meaningful when someone chooses to suffer for humanity (err I guess elfanity, dwarfanity, maybe goblinanity and a few others) with no outside interference