Games: RE1
Tiny Animal
Hit Dice: žd8 (1HP)
Initiative: +7
Speed: 15 (3 squares), Climb 15 (3 squares), Swim 15 (3 squares)
Armor Class: 17 (+2 size, +3 Dex, +2 natural); touch 15; flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Bite +5 melee (1 + poison)
Full Attack: Bite +5 melee (1 + poison)
Space/Reach: 2―/0
Special Attacks: Poison
Special Qualities: Scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 4 (-3), Dex 17 (+3), Con 11 (+0), Int 1 (-5), Wis 12 (+1), Cha 2 (-4)
Skills: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5
Feats: Improved Initiative, Weapon Finesse B
Environment: temperate marshes
Organization: solitary
Challenge Rating: ⅓
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Poison (Ex): via injury; Fortitude DC5; initial damage 1d6 Constitution; secondary damage 1d6 Constitution
Scent (Ex): an Adder can detect opponents by sense of smell within 30 (Ũ2 for upwind opponents, Ũ― for downwind opponents)