Games: RE1
Tiny Animal
Hit Dice: ½d8 (2HP)
Initiative: +6
Speed: 15’ (3 squares), Climb 15’ (3 squares), Swim 15’ (3 squares)
Armor Class: 16 (+2 size, +2 Dex, +2 natural); touch 14; flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Bite +5 melee (1 + poison)
Full Attack: Bite +5 melee (1 + poison)
Space/Reach: 2½’/0’
Special Attacks: Poison
Special Qualities: Scent
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 4 (-3), Dex 15 (+2), Con 11 (+0), Int 1 (-5), Wis 14 (+2), Cha 1 (-5)
Skills: Balance +10, Climb +11, Hide +14, Listen +7, Spot +7, Swim +5
Feats: Improved Initiative, Weapon Finesse B
Environment: temperate marshes
Organization: solitary
Challenge Rating: ⅓
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
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Poison (Ex): via injury; Fortitude DC15; initial damage 1d6 Constitution; secondary damage 1d6 Constitution
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Scent (Ex): an Adder can detect opponents by sense of smell within 30’ (×2 for upwind opponents, ×½ for downwind opponents)