Games: CV
Medium Aberration (T-Virus Carrier)
Hit Dice: 5d8+18 (40HP)
Initiative: +1
Speed: Swim 40’ (8 squares)
Armor Class: 15 (+1 Dex, +4 natural); touch 11; flat-footed 14
Base Attack/Grapple: +2/+4
Attack: Tail Slap +4 melee (1d6+2)
Full Attack: Tail Slap +4 melee (1d6+2) & Slam -1 melee (1d3+1)
Space/Reach: 5’/5’
Special Attacks: Stunning Shock
Special Qualities: Blindsense, Electricity Immunity, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +5, Ref +2, Will +0
Abilities: Str 15 (+2), Dex 12 (+1), Con 17 (+3), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
Skills: Hide +3, Swim +12
Feats: Toughness, Run
Environment: temperate aquatic
Organization: solitary
Challenge Rating: 3
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
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Stunning Shock (Ex): once per round, an Albinoid can deliver an electrical shock to a single opponent within 20’; this attack deals 2d8+4 points of electricity damage to living opponents; Reflex save (DC12) for half damage
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Blindsense (Ex): an Albinoid notices & locates creatures within 30’; opponents still have total concealment (50% miss chance) against a creature with Blindsense
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Electricity Immunity (Ex): an Albinoid has immunity to all electricity-based damage