Games: CV
Large Aberration (T-Virus Carrier)
Hit Dice: 21d8+126 (216HP)
Initiative: +2
Speed: 0’ (0 squares)
Armor Class: 15 (-1 size, -2 Dex, +8 natural); touch 7; flat-footed 15
Base Attack/Grapple: +16/+27
Attack: Tentacle +22 melee (1d8+7, 20/×3 critical)
Full Attack: Tentacle +22 melee (1d8+7, 20/×3 critical)
Space/Reach: 10’/10’
Special Attacks: Poison Gas, Long Reach
Special Qualities: Aberration traits, T-Virus Carrier traits, Damage Reduction 5/concussion, Frightful Presence, Immunities, Mental Collective, Resurgent Form, Spawn Amoeba
Saves: Fort +8, Ref -2, Will +2
Abilities: Str 25 (+7), Dex 7 (-2), Con 23 (+6), Int 21 (+5), Wis 8 (-1), Cha 2 (-4)
Skills: Appraise +11, Concentration +14, Craft +14, Decipher Script +13, Disable Device +10, Forgery +12, Gather Information +8, Heal +1, Hide -6, Intimidate +1, Knowledge (arcana) +11, Knowledge (architecture) +11, Knowledge (history) +12, Perform +1, Profession +6, Search +16, Sense Motive +2, Speak Language +4, Spellcraft +12, Spot +3, Use Magic Device +4
Feats: Diligent, Endurance, Great Fortitude, Improved Initiative, Investigator, Iron Will
Challenge Rating: 8
Treasure: N/A
Alignment: Chaotic Evil
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Poison Gas (Ex): every 1d4+2 rounds, Alexia can emit a cloud of poisonous spores; the cloud has a 10’ radius & lasts for 1d4+2 rounds; all creatures within the cloud are exposed to Alexia’s poison (via inhalation; Fortitude DC13; initial damage 1d6 Constitution; secondary damage 1d6 Constitution)
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Long Reach (Ex): Alexia can lash out with her Tentacle attack once every 1d4 rounds, hitting opponents up to 15’ away (NOTE: she may also hit opponents that are only 5’ or 10’ away at no penalty, if she chooses); this attack is identical in all other respects to the normal Tentacle attack
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Frightful Presence (Ex): Alexia can inspire terror by charging or attacking; affected creatures must succeed on a DC13 Will save or become shaken, remaining in that condition as long as they remain with 20’ of Alexia; the save DC is Constitution-based
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Immunities (Ex): Alexia has immunity to sleep & paralysis effects, poison, acid-, cold-, electricity-, & fire-based damage; in addition, Alexia is immune to any spell or spell-like ability that allows spell resistance, & is not subject to subdual damage, ability damage, ability drain, or death from massive damage
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Mental Collective (Su): Alexia has the ability to direct the actions of all other T-Veronica virus carriers that have fewer Hit Dice within range (60’, or 12 squares); this ability operates identically to a
dominate monster spell performed by a caster with a level equal to Alexia’s Hit Dice ×2; also, Alexia can perceive via the senses of any T-Veronica virus carrier within range, regardless of Hit Die; lastly, none of the T-Veronica virus carriers in range can be caught flat-footed or flanked unless all of them are
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Resurgent Form (Ex): when Alexia’s hit points fall below 1, she will transform into her
third form, regaining her full amount of HP in the process; this an immediate action that does not provoke attacks of opportunity
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Spawn Amoeba (Ex): Alexia has the ability to spawn tiny offspring (see
Amoeba, below); she can spawn 1 of these creatures every 1d4 rounds