View Single Post

Thread: Resident Evil D20

  1. - Top - End - #71
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Resident Evil D20 (PEACH)

    Alexia Ashford (3rd Form)*
    Spoiler
    Show

    Games: CV
    Medium Aberration (T-Virus Carrier)
    Hit Dice: 11d8+33 (82HP)
    Initiative: +6
    Speed: Fly 40’ (8 squares, perfect maneuverability)
    Armor Class: 15 (-1 Dex, +6 natural); touch 9; flat-footed 15
    Base Attack/Grapple: +7/+10
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 5’/5’
    Special Attacks: Napalm Blood
    Special Qualities: Aberration traits, T-Virus Carrier traits, Damage Reduction 100/Linear Launcher, Fast Healing 1, Flight, Frightful Presence, Immunities, Mental Collective
    Saves: Fort +3, Ref -1, Will +2
    Abilities: Str 17 (+3), Dex 15 (+2), Con 17 (+3), Int 21 (+5), Wis 6 (-2), Cha 1 (-5)
    Skills: Appraise +11, Concentration +11, Craft +14, Decipher Script +13, Disable Device +10, Forgery +12, Gather Information +5, Hide +2, Knowledge (arcana) +11, Knowledge (architecture) +11, Knowledge (history) +12, Profession +5, Search +14, Sense Motive +1, Speak Language +4, Spellcraft +12, Spot +2, Use Magic Device +3
    Feats: Diligent, Improved Initiative, Iron Will
    Challenge Rating: 9
    Treasure: N/A
    Alignment: Chaotic Evil

    • Napalm Blood (Ex): once per round, Alexia can throw a stream of blood which bursts into flame on contact with air; this attack deals 3d6 fire damage to a 5’ square & has a 15’ range increment; the napalm burns for 1d6+4 rounds

    • Flight (Ex): Alexia can cease or resume flight as a free action; in addition, she can also make dive attacks, which work just like a charge, but she must move a minimum of 30’ & descend at least 10’; she can also use the run action while flying, provided that she flies in a straight line

    • Frightful Presence (Ex): Alexia can inspire terror by charging or attacking; affected creatures must succeed on a DC10 Will save or become shaken, remaining in that condition as long as they remain with 20’ of Alexia; the save DC is Constitution-based

    • Immunities (Ex): Alexia has immunity to sleep & paralysis effects, poison, acid-, cold-, electricity-, & fire-based damage; in addition, Alexia is immune to any spell or spell-like ability that allows spell resistance, & is not subject to subdual damage, ability damage, or ability drain

    • Mental Collective (Su): Alexia has the ability to direct the actions of all other T-Veronica virus carriers that have fewer Hit Dice within range (60’, or 12 squares); this ability operates identically to a dominate monster spell performed by a caster with a level equal to Alexia’s Hit Dice Χ2; also, Alexia can perceive via the senses of any T-Veronica virus carrier within range, regardless of Hit Die; lastly, none of the T-Veronica virus carriers in range can be caught flat-footed or flanked unless all of them are
    Last edited by Zeta Kai; 2008-11-13 at 02:56 PM.