Games: RE2, OB2, Sur
Huge Aberration (T-Virus Carrier)
Hit Dice: 6d8+35 (57HP)
Initiative: -1
Speed: 20’ (4 squares), Swim 30’ (6 squares)
Armor Class: 16 (-2 size, -1 Dex, +9 natural); touch 7; flat-footed 15
Base Attack/Grapple: +3/+23
Attack: Bite +13 melee (2d8+12) or Tail Slap +13 melee (3d6+12)
Full Attack: Bite +13 melee (2d8+12) or Tail Slap +13 melee (3d6+12)
Space/Reach: 15’/15’
Special Attacks: Improved Grab
Special Qualities: Hold Breath, Low-Light Vision, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +10, Ref +4, Will +2
Abilities: Str 35 (+12), Dex 8 (-1), Con 25 (+7), Int 1 (-5), Wis 12 (+1), Cha 2 (-4)
Skills: Listen +4, Spot +4, Swim +20
Feats: Alertness, Skill Focus (Hide)
Environment: warm marshes
Organization: solitary or colony (6-11)
Challenge Rating: 5
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
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Improved Grab (Ex): to use this ability, an Alligator must hit with its Bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold on the opponent with its mouth & drags it into deep water, attempting to pin it to the bottom