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Thread: Resident Evil D20

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    Default Re: Resident Evil D20 (PEACH)

    Alligator, Giant (Crocodile base, Template #2)
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    Games: RE2, OB2, Sur
    Huge Aberration (T-Virus Carrier)
    Hit Dice: 6d8+35 (57HP)
    Initiative: -1
    Speed: 20’ (4 squares), Swim 30’ (6 squares)
    Armor Class: 16 (-2 size, -1 Dex, +9 natural); touch 7; flat-footed 15
    Base Attack/Grapple: +3/+23
    Attack: Bite +13 melee (2d8+12) or Tail Slap +13 melee (3d6+12)
    Full Attack: Bite +13 melee (2d8+12) or Tail Slap +13 melee (3d6+12)
    Space/Reach: 15’/15’
    Special Attacks: Improved Grab
    Special Qualities: Hold Breath, Low-Light Vision, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
    Saves: Fort +10, Ref +4, Will +2
    Abilities: Str 35 (+12), Dex 8 (-1), Con 25 (+7), Int 1 (-5), Wis 12 (+1), Cha 2 (-4)
    Skills: Listen +4, Spot +4, Swim +20
    Feats: Alertness, Skill Focus (Hide)
    Environment: warm marshes
    Organization: solitary or colony (6-11)
    Challenge Rating: 5
    Treasure: N/A
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A

    Improved Grab (Ex): to use this ability, an Alligator must hit with its Bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold on the opponent with its mouth & drags it into deep water, attempting to pin it to the bottom
    Last edited by Zeta Kai; 2008-11-09 at 06:43 PM. Reason: added image