Amoeba*
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Games: CV
Tiny Aberration (T-Virus Carrier)
Hit Dice: 1d8-1 (3HP)
Initiative: +2
Speed: 10’ (2 squares), Climb 10’ (2 squares), Swim 10’ (2 squares)
Armor Class: 17 (+2 size, +7 natural); touch 10; flat-footed 17
Base Attack/Grapple: +0/-12
Attack: Bite -2 melee (1d6-4) or Antenna Whip -2 melee (1d6-4)
Full Attack: Bite -2 melee (1d6-4) or Antenna Whip -2 melee (1d6-4)
Space/Reach: 2½’/0’
Special Attacks: N/A
Special Qualities: Blindsense, Scent, Aberration traits, T-Virus Carrier traits
Saves: Fort +2, Ref +2, Will +0
Abilities: Str 3 (-4), Dex 14 (+2), Con 9 (-1), Int 0 (--), Wis 10 (+1), Cha 2 (-4)
Skills: Swim +4
Feats: Improved Natural Attack
Environment: any land or underground
Organization: any
Challenge Rating: 1/8
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
• Blindsense (Ex): an Amoeba notices & locates creatures within 30’; opponents still have total concealment (50% miss chance) against a creature with Blindsense
• Scent (Ex): an Amoeba can detect opponents by sense of smell within 20’ (×2 for upwind opponents, ×½ for downwind opponents)