Ant (Giant Ant: Worker base)*
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Games: CV
Tiny Aberration (T-Virus Carrier)
Hit Dice: ½d8-1 (1HP)
Initiative: +2
Speed: 30’ (6 squares), Climb 20’ (4 squares)
Armor Class: 17 (+2 size, +2 Dex, +3 natural); touch 14; flat-footed 15
Base Attack/Grapple: +0/-12
Attack: Bite -2 melee (1d3-4)
Full Attack: Bite -2 melee (1d3-4)
Space/Reach: 2½’/0’
Special Attacks: Improved Grab
Special Qualities: Scent, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +2, Ref +2, Will +0
Abilities: Str 2 (-4), Dex 14 (+2), Con 8 (-1), Int 0 (--), Wis 12 (+1), Cha 9 (-1)
Skills: Climb +4
Feats: Track B
Environment: temperate plains
Organization: solitary, gang (2-6) or crew (6-12)
Challenge Rating: ¼
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
• Improved Grab (Ex): to use this ability, an Ant must hit with its Bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can carry the opponent away, Strength willing
• Scent (Ex): an Ant can detect opponents by sense of smell within 30’ (×2 for upwind opponents, ×½ for downwind opponents)