Bee / Flying Bug (Giant Bee base)
Spoiler
Show
Games: OB2, DA
Tiny Vermin
Hit Dice: ½d8-1 (1HP)
Initiative: +4
Speed: Fly 40’ (8 squares, good maneuverability)
Armor Class: 16 (+2 size, +4 Dex); touch 16; flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Sting -2 melee (1d3 + poison)
Full Attack: Sting -2 melee (1d3 + poison)
Space/Reach: 2½’/0’
Special Attacks: Poison
Special Qualities: Darkvision 60’, Vermin traits, Flight
Saves: Fort -1, Ref +4, Will +2
Abilities: Str 3 (-4), Dex 18 (+4), Con 9 (-1), Int 0 (--), Wis 12 (+2), Cha 9 (-1)
Skills: Spot +5, Survival +1
Feats: Hover B
Environment: temperate plains
Organization: buzz (2-5), or hive (12-50), swarm (51-100)
Challenge Rating: ¼
Treasure: N/A
Alignment: always Neutral
Advancement: 1 Hit Die (Tiny); 2 Hit Die (Small)
Level Adjustment: N/A
• Poison (Ex): via injury; Fortitude DC10; initial damage 1d3 Constitution; secondary damage 1d3 Constitution; a Bee that successfully stings another creature pulls away, leaving its stinger in the creature; that Bee then dies 1d8+2 minutes later
• Flight (Ex): a Bee can cease or resume flight as a free action; in addition, it can also make dive attacks, which work just like a charge, but it must move a minimum of 30’ & descend at least 10’; it can make only Sting attacks, but these deal double damage; it can also use the run action while flying, provided that it flies in a straight line