Games: DA
Medium Vermin
Hit Dice: 3d8 (13HP)
Initiative: +2
Speed: 0’ (0 squares)
Armor Class: 14 (+2 Dex, +2 natural); touch 12; flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Sting +2 melee (1d4 + poison)
Full Attack: Sting +2 melee (1d4 + poison)
Space/Reach: 5’/5’
Special Attacks: Poison
Special Qualities: Darkvision 60’, Vermin traits, Spawn Bee
Saves: Fort +3, Ref +3, Will +2
Abilities: Str 11 (+0), Dex 14 (+2), Con 11 (+0), Int 0 (--), Wis 12 (+2), Cha 9 (-1)
Skills: Spot +5, Survival +1
Feats: N/A
Environment: temperate plains
Organization: solitary, buzz (2-5), or hive (12-50)
Challenge Rating: 1
Treasure: no coins; ¼ goods (honey only); no items
Alignment: always Neutral
Advancement: 4-6 Hit Die (Medium); 7-9 Hit Die (Large)
Level Adjustment: N/A
•
Poison (Ex): via injury; Fortitude DC11; initial damage 1d4 Constitution; secondary damage 1d4 Constitution
•
Spawn Bee (Ex): a Queen Bee has the ability to spawn tiny offspring (see
Bee, above); she can spawn 1d4 of these creatures every round