Games: RE3
Medium Aberration (T-Virus Carrier)
Hit Dice: 3d8+6 (19HP)
Initiative: +1
Speed: 30’ (6 squares), Climb 20’ (4 squares)
Armor Class: 15 (+1 Dex, +4 natural); touch 11; flat-footed 14
Base Attack/Grapple: +2/+5
Attack: Claw +5 melee (1d6+3)
Full Attack: Claw +5 melee (1d6+3) & Bite +0 melee (1d3+1 plus poison)
Space/Reach: 5’/5’
Special Attacks: Brain Drain, Improved Grab, Poison, Poison Spray
Special Qualities: Aberration traits, T-Virus Carrier traits
Saves: Fort +1, Ref +1, Will +0
Abilities: Str 16 (+3), Dex 13 (+1), Con 13 (+1), Int 1 (-5), Wis 10 (+1), Cha 5 (-3)
Skills: Climb +4, Hide +2, Jump +6, Move Silently +2
Feats: Toughness
Environment: any land or underground
Organization: solitary, pair, or trust (3-8)
Challenge Rating: 2
Treasure: N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
•
Brain Drain (Ex): a Brain Sucker that is attached to its opponent deals 1 point of Intelligence damage & 1 point of Wisdom damage per round until it reaches a total of 6 points of each, at which point it detaches from its victim & retreats to digest its meal
•
Improved Grab (Ex): to use this ability, a Brain Sucker must hit with a Claw or Bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can Brain Drain
•
Poison (Ex): via injury; Fortitude DC13; initial damage 1d4 Constitution; secondary damage 1d4 Constitution
•
Poison Spray (Ex): a Brain Sucker can emit a 20’ cone of poisonous acid (1d8 damage, Reflex save DC12 for half damage) once every 1d4+2 rounds (poison via injury; Fortitude DC13; initial damage 1d4 Constitution; secondary damage 1d4 Constitution)